Forest Halfling Youth Generator: Difference between revisions
No edit summary |
No edit summary |
||
| Line 32: | Line 32: | ||
{| class="wikitable" | |||
|+ Childhood | |||
d8 | |- | ||
! d8 Die Result !! Description | |||
1 | |- | ||
You helped the adults hunt the beasts of the forest. +2 Str, +1 Wis | | 1||You helped the adults hunt the beasts of the forest. +2 Str, +1 Wis | ||
2 | |- | ||
There wasn’t a bird you couldn’t catch, nor an egg you couldn’t snatch. +2 Dex, +1 Int | | 2||There wasn’t a bird you couldn’t catch, nor an egg you couldn’t snatch. +2 Dex, +1 Int | ||
3 | |- | ||
You survived an accident in the Abyss, and returned harder NO CRY. +2 Con, +1 Cha | | 3|| You survived an accident in the Abyss, and returned harder NO CRY. +2 Con, +1 Cha | ||
4 | |- | ||
No secret amongst your Grove escaped you, and you once learned a secret of a Dreamer. +2 Int, +1 Dex | | 4|| No secret amongst your Grove escaped you, and you once learned a secret of a Dreamer. +2 Int, +1 Dex | ||
5 | |- | ||
Your were close to your Heartgrown grovemate and learned to listen at their side. +2 Wis, +1 Con | | 5||Your were close to your Heartgrown grovemate and learned to listen at their side. +2 Wis, +1 Con | ||
6 | |- | ||
You deescalated an intertribal conflict that was at the point of drawn blades. +2 Cha, +1 Str | | 6|| You deescalated an intertribal conflict that was at the point of drawn blades. +2 Cha, +1 Str | ||
7 | |- | ||
You started your ear modifications early, accepting the mantle of adulthood earlier than most. +1 Str, +1 Con, +1 Cha | | 7|| You started your ear modifications early, accepting the mantle of adulthood earlier than most. +1 Str, +1 Con, +1 Cha | ||
8 | |- | ||
Even groves outside your own have something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis | | 8|| Even groves outside your own have something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis | ||
|} | |||
Revision as of 23:29, 12 November 2021
| d12 Die Result | Description |
|---|---|
| 1 | You grew up in a taboo “grove” with only one gender.+2 Int, +1 Wis, +1 Con Skill: Survival |
| 2 | You grew up in the abyssal forest. Suffice it to say, things were hard for you .+2 Wis, +2 Con, +1 Int |
| 3 | Your parents were fishers and foragers. You grew up in the Twilight. +2 Dex, +1 Str, +1 Wis, Skill: Fishing |
| 4 | Members of your grove were saltseekers and took you below the abyss.+2 Con, +1 Wis, +1 Cha, Skill: Mining |
| 5 | Your family were carapace crafters who taught you both drill and file. +2 Str, +1 Dex, +1 Cha Skill: Crafting |
| 6 | Your grove ranched the giant cicadas in the canopy. +2 Con, +1 Dex, +1 Wis, +1 Str |
| 7 | Your grove ran the local outrider guild house. You grew up meeting many outrider halflings and hearing their tales. +2 Cha, +1 Int, +1 Dex, +1 Wis |
| 8 | Your family worked a vine-yard in the crown.+2 Dex, +1 Int, +1 Cha Skill: Climbing |
| 9 | Your father or mother kept the old stories. Your head is filled with them. +2 Int, +1 Cha, +1 Wis, Skill: Folklore |
| 10 | Your grove was torn apart in the Great Pollen Wars. You had to look out for yourself and grew up tough. +2 Str, +1 Cha, +1 Con Skill: Intimidation |
| 11 | Your grove gathers soporific herbs and berries to keep your local Dreamer in sweet slumber. +2 Wis, +1 Con, +1 Dex, Skill: Herbalism |
| 12 | Your family traveled widely throughout the maw. +2 Cha, +1 Int, +1 Dex Skill: Wayfinding |
| d8 Die Result | Description |
|---|---|
| 1 | You helped the adults hunt the beasts of the forest. +2 Str, +1 Wis |
| 2 | There wasn’t a bird you couldn’t catch, nor an egg you couldn’t snatch. +2 Dex, +1 Int |
| 3 | You survived an accident in the Abyss, and returned harder NO CRY. +2 Con, +1 Cha |
| 4 | No secret amongst your Grove escaped you, and you once learned a secret of a Dreamer. +2 Int, +1 Dex |
| 5 | Your were close to your Heartgrown grovemate and learned to listen at their side. +2 Wis, +1 Con |
| 6 | You deescalated an intertribal conflict that was at the point of drawn blades. +2 Cha, +1 Str |
| 7 | You started your ear modifications early, accepting the mantle of adulthood earlier than most. +1 Str, +1 Con, +1 Cha |
| 8 | Even groves outside your own have something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis |
Section 3: Tie the PC to the village. Give +2 to one ability and +1 to another or spread the three points evenly between three different ability scores.
d8 Ex: The other player characters were your best friends. Who else in the village befriended you while you were growing up? 1 Laboring with the bug butchers took your mind off your troubles. +2 Str, +1 Cha 2 The saltseekers took a liking to you and you swapped stories with them. +2 Dex, +1 Wis. 3 You went camping with the cicada ranchers in the canopy. +2 Con, +1 Int 4 You worked under the auspices of your mentor and were careful to stay quiet when your skill surpassed theirs.+2 Int, +1 Dex 5 Your seedkeeping lover wants you to form a grove with them and their friends. +2 Wis, +1 Str 6 You broke someone’s heart, or maybe they broke yours. +2 Cha, +1 Con 7 You were the eyes of the ancient ear brander +1 Str, +1 Int, +1 Cha 8 The grizzled veteran of the Pollen Wars taught you a thing or two. +1 Dex, +1 Con, +1 Wis