Forest Halfling Youth Generator: Difference between revisions

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Derived from Beyond the Wall character generation.


{| class="wikitable"
{| class="wikitable"
|+ Early Past Questions Ex: What was your childhood like?What did your parents do in the village? What did you learn from them?
|+ Early Past Questions Ex: What was your childhood like? What did your parents do in the village? What did you learn from them?
|-
|-
! d12 Die Result !! Description
! d12 Die Result !! Description
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Section 2: Childhood. Each result gives 3 points in ability scores, either +2 in one score and +1 in another, or +1 in three different scores.
{| class="wikitable"
|+ Childhood Ex: How did you distinguish yourself as a child?
|-
! d8 Die Result !! Description
|-
| 1||You helped the adults hunt the beasts of the forest. +2 Str, +1 Wis
|-
| 2||There wasn’t a bird you couldn’t catch, nor an egg you couldn’t snatch. +2 Dex, +1 Int
|-
| 3||You survived an accident in the Abyss, and returned harder NO CRY. +2 Con, +1 Cha
|-
| 4||No secret amongst your Grove escaped you, and you once learned a secret of a Dreamer. +2 Int, +1 Dex
|-
| 5||Your were close to your Heartgrown grovemate and learned to listen at their side. +2 Wis, +1 Con
|-
| 6||You deescalated an intertribal conflict that was at the point of drawn blades. +2 Cha, +1 Str
|-
| 7||You started your ear modifications early, accepting the mantle of adulthood earlier than most. +1 Str, +1 Con, +1 Cha
|-
| 8||Even groves outside your own have something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis
|}


d8
Ex: How did you distinguish yourself as a child?
1
You helped the adults hunt the beasts of the forest. +2 Str, +1 Wis
2
There wasn’t a bird you couldn’t catch, nor an egg you couldn’t snatch. +2 Dex, +1 Int
3
You survived an accident in the Abyss, and returned harder NO CRY. +2 Con, +1 Cha
4
No secret amongst your Grove escaped you, and you once learned a secret of a Dreamer. +2 Int, +1 Dex
5
Your were close to your Heartgrown grovemate and learned to listen at their side. +2 Wis, +1 Con
6
You deescalated an intertribal conflict that was at the point of drawn blades. +2 Cha, +1 Str
7
You started your ear modifications early, accepting the mantle of adulthood earlier than most. +1 Str, +1 Con, +1 Cha
8
Even groves outside your own have something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis


 
{| class="wikitable"
 
|+ Tie the PC to the village Ex: The other player characters were your best friends. Who else in the village befriended you while you were growing up?
 
|-
 
! d8 Die Result !! Description
 
|-
 
| 1||Laboring with the bug butchers took your mind off your troubles. +2 Str, +1 Cha
 
|-
Section 3: Tie the PC to the village. Give +2 to one ability and +1 to another or spread the three points evenly between three different ability scores.
| 2||The saltseekers took a liking to you and you swapped stories with them. +2 Dex, +1 Wis.
 
|-
d8
| 3||You went camping with the cicada ranchers in the canopy. +2 Con, +1 Int
Ex: The other player characters were your best friends. Who else in the village befriended you while you were growing up?
|-
1
| 4||You worked under the auspices of your mentor and were careful to stay quiet when your skill surpassed theirs.+2 Int, +1 Dex
Laboring with the bug butchers took your mind off your troubles. +2 Str, +1 Cha
|-
2
| 5||Your seedkeeping lover wants you to form a grove with them and their friends. +2 Wis, +1 Str
The saltseekers took a liking to you and you swapped stories with them. +2 Dex, +1 Wis.
|-
3
| 6||You broke someone’s heart, or maybe they broke yours. +2 Cha, +1 Con
You went camping with the cicada ranchers in the canopy. +2 Con, +1 Int
|-
4
| 7||You were the eyes of the ancient ear brander +1 Str, +1 Int, +1 Cha
You worked under the auspices of your mentor and were careful to stay quiet when your skill surpassed theirs.+2 Int, +1 Dex
|-
5
| 8||The grizzled veteran of the Pollen Wars taught you a thing or two. +1 Dex, +1 Con, +1 Wis
Your seedkeeping lover wants you to form a grove with them and their friends. +2 Wis, +1 Str
|}
6
You broke someone’s heart, or maybe they broke yours. +2 Cha, +1 Con
7
You were the eyes of the ancient ear brander +1 Str, +1 Int, +1 Cha
8
The grizzled veteran of the Pollen Wars taught you a thing or two. +1 Dex, +1 Con, +1 Wis

Latest revision as of 23:34, 12 November 2021

Derived from Beyond the Wall character generation.

Early Past Questions Ex: What was your childhood like? What did your parents do in the village? What did you learn from them?
d12 Die Result Description
1 You grew up in a taboo “grove” with only one gender.+2 Int, +1 Wis, +1 Con Skill: Survival
2 You grew up in the abyssal forest. Suffice it to say, things were hard for you .+2 Wis, +2 Con, +1 Int
3 Your parents were fishers and foragers. You grew up in the Twilight. +2 Dex, +1 Str, +1 Wis, Skill: Fishing
4 Members of your grove were saltseekers and took you below the abyss.+2 Con, +1 Wis, +1 Cha, Skill: Mining
5 Your family were carapace crafters who taught you both drill and file. +2 Str, +1 Dex, +1 Cha Skill: Crafting
6 Your grove ranched the giant cicadas in the canopy. +2 Con, +1 Dex, +1 Wis, +1 Str
7 Your grove ran the local outrider guild house. You grew up meeting many outrider halflings and hearing their tales. +2 Cha, +1 Int, +1 Dex, +1 Wis
8 Your family worked a vine-yard in the crown.+2 Dex, +1 Int, +1 Cha Skill: Climbing
9 Your father or mother kept the old stories. Your head is filled with them. +2 Int, +1 Cha, +1 Wis, Skill: Folklore
10 Your grove was torn apart in the Great Pollen Wars. You had to look out for yourself and grew up tough. +2 Str, +1 Cha, +1 Con Skill: Intimidation
11 Your grove gathers soporific herbs and berries to keep your local Dreamer in sweet slumber. +2 Wis, +1 Con, +1 Dex, Skill: Herbalism
12 Your family traveled widely throughout the maw. +2 Cha, +1 Int, +1 Dex Skill: Wayfinding


Childhood Ex: How did you distinguish yourself as a child?
d8 Die Result Description
1 You helped the adults hunt the beasts of the forest. +2 Str, +1 Wis
2 There wasn’t a bird you couldn’t catch, nor an egg you couldn’t snatch. +2 Dex, +1 Int
3 You survived an accident in the Abyss, and returned harder NO CRY. +2 Con, +1 Cha
4 No secret amongst your Grove escaped you, and you once learned a secret of a Dreamer. +2 Int, +1 Dex
5 Your were close to your Heartgrown grovemate and learned to listen at their side. +2 Wis, +1 Con
6 You deescalated an intertribal conflict that was at the point of drawn blades. +2 Cha, +1 Str
7 You started your ear modifications early, accepting the mantle of adulthood earlier than most. +1 Str, +1 Con, +1 Cha
8 Even groves outside your own have something to teach, and you learned a little from them all. +1 Dex, +1 Int, +1 Wis


Tie the PC to the village Ex: The other player characters were your best friends. Who else in the village befriended you while you were growing up?
d8 Die Result Description
1 Laboring with the bug butchers took your mind off your troubles. +2 Str, +1 Cha
2 The saltseekers took a liking to you and you swapped stories with them. +2 Dex, +1 Wis.
3 You went camping with the cicada ranchers in the canopy. +2 Con, +1 Int
4 You worked under the auspices of your mentor and were careful to stay quiet when your skill surpassed theirs.+2 Int, +1 Dex
5 Your seedkeeping lover wants you to form a grove with them and their friends. +2 Wis, +1 Str
6 You broke someone’s heart, or maybe they broke yours. +2 Cha, +1 Con
7 You were the eyes of the ancient ear brander +1 Str, +1 Int, +1 Cha
8 The grizzled veteran of the Pollen Wars taught you a thing or two. +1 Dex, +1 Con, +1 Wis