Reserve: Difference between revisions
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A walled in area. Folks originally from this area. Don't like the extraplanar stuff. Similar to Amish. Old fashioned values. Extreme no thank you on extraplanar and tech. Can bring in tech, but big waiting trial period. Still part of the community though, go to market, etc. Humanoid fantasy races. You can tell people from the reserve based on their ren fair look. Certain magics, local magics, are ok. Hedgewitchery. Also a comfort with fire, from their trembling fire purification and festivals. | A walled in area. Folks originally from this area. Don't like the extraplanar stuff. Similar to Amish. Old fashioned values. Extreme no thank you on extraplanar and tech. Can bring in tech, but big waiting trial period. Still part of the community though, go to market, etc. Humanoid fantasy races. You can tell people from the reserve based on their ren fair look. Certain magics, local magics, are ok. Hedgewitchery. Also a comfort with fire, from their trembling fire purification and festivals. | ||
== Relationship with Other Neighborhoods == | |||
Other neighborhoods see the reserve as a closed, stuck-up, village-within-a-city. They also associate it with safety, family, and slow living. | |||
== Landmarks == | |||
[[The Hedge School of Wisdom and Witchery]] | |||
[[Forge of the Fire Mistress]] | |||
== Sig Game == | == Sig Game == | ||
=== Neighborhood Data === | === Neighborhood Data === | ||
'''Belief'''<br> | '''Belief'''<br> | ||
The old ways are best<br> | |||
<br> | <br> | ||
'''Faction'''<br> | '''Faction'''<br> | ||
-<br> | |||
<br> | <br> | ||
'''Religion'''<br> | '''Religion'''<br> | ||
-<br> | |||
<br> | <br> | ||
'''Main Industry'''<br> | '''Main Industry'''<br> | ||
-<br> | |||
<br> | <br> | ||
'''Aesthetic'''<br> | '''Aesthetic'''<br> | ||
practice voluntary slavery?<br>Stomped footpaths in waist-high grass | |||
<br> | <br> | ||
'''Music'''<br> | '''Music'''<br> | ||
Folk ballads, hymns<br> | |||
<br> | <br> | ||
'''Exports'''<br> | '''Exports'''<br> | ||
-<br> | |||
<br> | <br> | ||
'''Imports'''<br> | '''Imports'''<br> | ||
-<br> | |||
<br> | <br> | ||
'''Key Locations'''<br> | '''Key Locations'''<br> | ||
-<br> | |||
<br> | <br> | ||
'''Talents'''<br> | '''Talents'''<br> | ||
* ''Broad:'' | * ''Broad:'' Hedge magic (needs definition) | ||
* ''Broad:'' | * ''Broad:'' Moral high ground | ||
* ''Common:'' | * ''Common:'' Comfortable with fire | ||
* ''Deep:'' | * ''Deep:'' Sword & Mail | ||
<br> | <br> | ||
'''Faces'''<br> | '''Faces'''<br> | ||
* ''Face One:'' | * ''Face One:'' - | ||
<br> | <br> | ||
[[Category:Location]] | [[Category:Location]] | ||
[[Category:Neighborhood]] | [[Category:Neighborhood]] | ||
[[Category:Game]] | |||
[[Category:SIG Game]] | |||
[[Category:Atlas Game]] | |||
[[Category:SIG Game]] | |||
[[Category:Gazetteer]] | |||
[[Category:World Info]] | |||
Latest revision as of 21:16, 15 April 2022
A walled in area. Folks originally from this area. Don't like the extraplanar stuff. Similar to Amish. Old fashioned values. Extreme no thank you on extraplanar and tech. Can bring in tech, but big waiting trial period. Still part of the community though, go to market, etc. Humanoid fantasy races. You can tell people from the reserve based on their ren fair look. Certain magics, local magics, are ok. Hedgewitchery. Also a comfort with fire, from their trembling fire purification and festivals.
Relationship with Other Neighborhoods
Other neighborhoods see the reserve as a closed, stuck-up, village-within-a-city. They also associate it with safety, family, and slow living.
Landmarks
The Hedge School of Wisdom and Witchery
Sig Game
Neighborhood Data
Belief
The old ways are best
Faction
-
Religion
-
Main Industry
-
Aesthetic
practice voluntary slavery?
Stomped footpaths in waist-high grass
Music
Folk ballads, hymns
Exports
-
Imports
-
Key Locations
-
Talents
- Broad: Hedge magic (needs definition)
- Broad: Moral high ground
- Common: Comfortable with fire
- Deep: Sword & Mail
Faces
- Face One: -