Reserve: Difference between revisions
No edit summary Tag: visualeditor |
No edit summary Tag: visualeditor |
||
| Line 50: | Line 50: | ||
[[Category:Location]] | [[Category:Location]] | ||
[[Category:Neighborhood]] | [[Category:Neighborhood]] | ||
[[Category:Game]] | |||
[[Category:SIG Game]] | |||
Revision as of 00:14, 5 March 2022
A walled in area. Folks originally from this area. Don't like the extraplanar stuff. Similar to Amish. Old fashioned values. Extreme no thank you on extraplanar and tech. Can bring in tech, but big waiting trial period. Still part of the community though, go to market, etc. Humanoid fantasy races. You can tell people from the reserve based on their ren fair look. Certain magics, local magics, are ok. Hedgewitchery. Also a comfort with fire, from their trembling fire purification and festivals.
Relationship with Other Neighborhoods
Other neighborhoods see the reserve as a closed, stuck-up, village-within-a-city. They also associate it with safety, family, and slow living.
Landmarks
The Hedge School of Wisdom and Witchery
Sig Game
Neighborhood Data
Belief
The old ways are best
Faction
-
Religion
-
Main Industry
-
Aesthetic
practice voluntary slavery?
Stomped footpaths in waist-high grass
Music
Folk ballads, hymns
Exports
-
Imports
-
Key Locations
-
Talents
- Broad: Hedge magic (needs definition)
- Broad: Moral high ground
- Common: Comfortable with fire
- Deep: Sword & Mail
Faces
- Face One: -